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GAMEPLAY
Fully Multiplayer
This game can be played with other players via a lightweight server (some extra hardware required, see Documentation). Compete against, or ally with, other players to tackle missions, defend regions of space, and achieve dominance of the world.
Custom Ships
You will be able to give all ships you own a design of your choice by uploading a model file for that ship. This will cause the appearance of your ship in game (how players see you) to change to that model.
Modular Ship Systems
Ships fully configurable through the use of a number of modules, each of which can be equipped with hundreds of different types of technology to enhance their offensive or defensive abilities, speed, communication, and more.

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GAMEPLAY
Technology
Technology includes ship and starbase modules, weapons, and more. In order to acquire tech you must either find it in a ruin (see Ruins), install and repair it; or locate a blueprint for it and construct it. Ruined tech cannot be rebuilt if lost; blueprints allow you to re-construct tech.
Starbases
You will be able to construct starbases near planets that you own, which assist you in defending the planet and also provide defensive bonuses to all friendly ships nearby.
Planets & Resources
Planets serve many in-game functions. Each player starts out owning one and is able to annex more through force or diplomacy. Planets generate basic resources which give you the materials you need to build/repair ships, construct tech, etc. They also generate population which defends the planet and helps you crew your ships.

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GAMEPLAY
Fleet Command
While you only have the ability to actively pilot one ship, you can make use of an AI module to control a few other ships simultaneously. Those ships will be controlled in large part by the server, with you able to relay attack or defend commands to the group.
AI-Controlled Entities
The server will spawn AI-controlled entities based on two factors: as long as at least one player is online, more AI entities will spawn if less players are on. Their toughness will be determined by the age of the map.

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TERRAIN
Random Maps
Each new world is randomly generated when it is first created, meaning that each playable world will have different terrain, different missions, and a different strategy to play.
Realistic Space
Unlike most other similar games with a fixed map, certain aspects of this map will change, following actual asronomical formulae. All celestial bodies will obey such things as gravity, inertia, etc. These forces will also act upon your ship(s), bases, and planets, meaning that in addition to the dangers posed by players and AI, you must also watch for environmental hazards.
Stars
Stars in this game will follow an accelerated version of the actual star life-cycle. From their birth and their gravity, to their death and post-mortem (black holes, supernovae) will all be emulated, posing a significant non-combat threat to players.
Planets
Planets will be spawned in every map, each having a base production of essential resources, and population generation. Both will be essential mechanics of gameplay (see Population/Resources). Planets will also be conquerable, allowing players to gain and lose control of area of the map.

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TECHNICAL
Hardware Req.
This game requires a bit of extra stuff in order to work. You will need:
  1. The game itself running on your TI-84+ CE calculator
  2. A USB cable to connect your calc to your computer
  3. Your computer, running a program that relays the USB to the Internet.
Software Req.
This game requires the C libraries by MateoConLechuga, which provide intricate graphics, file access, and USB capabilities. These libraries may be downloaded from this website or by clicking on the "C Libraries" button on the Latest Version option on the Downloads page.
The "Web Deck"
A graphical web-frontend for accessing your user info and in-game settings to upload a ship design, change your password, subscribe to updates, and more. Simply click the "Web Deck" button at the top of the page.
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